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Every age has its storytelling form, and video gaming is a huge part of our culture. You can ignore or embrace video games and imbue them with the best artistic quality. People are enthralled with video games in the same way as other people love the cinema or theatre.
This generation is so dead. You ask a kid, 'What are you doing this Saturday?' and they'll be playing video games or watching cable, instead of building model cars or airplanes or doing something creative. Kids today never say, 'Man, I'm really into remote-controlled steamboats.'
My high-school years were so mediocre - I moved out when I was 16 and started living with my girlfriend who was 10 years older. Apart from that, I was just a video nerd.
I used to do my best thinking while staring out airplane windows. The seat-back video system put a stop to that. Now I sit and watch old' Friends' and 'Everybody Loves Raymond' episodes. Walking is good, but here again, technology has interfered. I like to listen to iTunes while I walk home. I guess I don't think anymore.
The more downtime we have, the more time you have to play games like 'Ghost Recon Future Soldiers,' so for me it's a fun way to get integrated into video games and for me to have fun with my buddies and team up and go into battle with 'em, kind of like out there on court.
While films are a very visual and emotional artistic medium, video games take it one step further into the realm of a unique personal experience.
Most of the planet's terrestrial surfaces are visually accessible through video cameras and satellite imagery, if not physically within reach. Even the approaches to Mount Everest are now littered with human debris. One can drive to Timbuktu, which for centuries was synonymous with inaccessibility.
I feel like maybe I'm part of that generation that became more of a gamer than a video consumer. It's always been something I've done with my spare time. If I had three hours on a Friday night, I'm not out partying. I'm probably playing video games.
Most of us grew up with video games in the household, either the original Nintendo in the living room or hoarding quarters for that trip to the arcade. And as time moves on, that line of nostalgia will keep moving forward where 'Frogger' gets replaced with 'Street Fighter 2' or 'Resident Evil 4.'
We cannot and will not ban the creation of violent video games. But, we can prevent the distribution of these disturbing games to children, where their effects can be negative.