Sometimes people are like, 'Do you want to play strong women?' I don't have to play strong women in order to feel like a strong woman myself, but I do feel it's important to play characters that are complex and interesting and believable.
The field of ageing research is full of characters. We have hucksters claiming that cures for ageing can be bought and sold; prophetic seers, their hands extended for money, warning that immortality is nigh; and would-be Nobelists working methodically in laboratories in search of a pill to slow ageing.
I'm just an entertainer. In a way crime stories are boring. A crime's been committed and at the end you know it will be solved. So you've got to make the story interesting besides it just being a plot. And that's why character matters, why you've got to make the characters interesting.
Our life is a book that writes itself and whose principal themes sometimes escape us. We are like characters in a novel who do not always understand what the author wants of them.
I like to push characters to extremes so they have to make really tough decisions and there is no life more extreme than that of an athlete.
I think the key divide between the interactive media and the narrative media is the difficulty in opening up an empathic pathway between the gamer and the character, as differentiated from the audience and the characters in a movie or a television show.
Your characters have to remain innocent of what your picture is after.
I've never really understood that. It's a funny thing; people sometimes accuse us of condescending to our characters somehow-that to me is kind of inexplicable.
I want my audiences to be as open-minded as my characters.
There's a remarkable amount of sexism on TV. When male characters are flawed, they're interesting, deep and complex. But when female characters are flawed, they're just a mess. It's good to put more flawed but interesting female characters out there because it promotes equality.