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It's just different discipline, just doing the voice over. I guess I've done about 5 or 6 audio books in the past and I do the animated voice for a show called Fatherhood on Nickelodeon.
I've been working with contractors designing and building a house on a nonstop basis since 2005. I learned about all these systems of audio, construction, electricity, energy, water systems.
I hate when there's a deleted scene on a DVD with no explanation, or you have to go out of your way to find an alternate audio track.
But, when we started our product portfolio, we focused the mixed signal requirements first for image processing devices and then in audio applications, targeting our technology into the growing use of digital technology in consumer markets.
Sometimes we need to step back and understand the power of video games. 'Dear Esther' does just that. Through visuals, audio, and narration, this title weaves a story around the player as they explore different areas in the game.
To me, it's always a joy to create music no matter what it takes to actually get there. The real evils are always whatever stops you from doing that - like if your CPU is spiking and you have to sit there and bounce all your MIDI to audio. Now that's annoying!
I have an audio stigmatism whereby I hear things wrong - I have audio illusions.
At the same time, one of the things I noticed was that the moment there was any kind of audio attached to virtual reality, it really improved the experience, even though the audio didn't feel like a sound engineer or composer had been anywhere near it.
I'm kind of old-school and love nothing more than sitting, opening a book, and reading it. But I also love listening to audio books.
I guess my guilty pleasure would be listening to the British audio versions of the 'Harry Potter' books.