Jeff Grubb — American Author born on August 27, 1957,

Jeff Grubb is an author of novels, short stories, and comics and a computer and role-playing game designer in the fantasy genre. Grubb worked on the Dragonlance campaign setting under Tracy Hickman, and the Forgotten Realms setting with Ed Greenwood. His written works include The Finder's Stone Trilogy, the Spelljammer and Jakandor campaign settings and contributions to Dragonlance and the computer game Guild Wars Nightfall... (wikipedia)

Tyria's a big world. We get a grand tour in 'Ghosts of Ascalon.' We're in Divinity's Reach, we're in Lion's Arch, we're in Ebonhawke, we're in the Dragon's Land, we're in Ascalon. We're basically hitting a lot of the major human and charr locations.
One of the turning points in the look of the Guardian is when we decided Logan Thackeray would be a Guardian as opposed to a Warrior. Logan's own protective nature and the fact that the humans have been knocked back into defensive positions informed a lot of what the Guardian became.
Part of the story of 'Ghosts of Ascalon' is how they got to that tentative truce where you can find humans and charr working together.
Back when we started this at the tail end of 'Eye of the North,' Ree Soesbee and I worked out 250 years of timeline between the end of 'Eye of the North' and the beginning of 'Guild Wars 2.'
In 'Guild Wars 2,' the dragons are the greatest threat, but there's so much more going on. It's a living world; it's a dynamic world. There are places where you find your piece of earth, and you can develop and play with it.