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I am still getting that love on 'The Walking Dead' for Daryl. I try to respond to everyone as much as I can. I am super appreciative of all the presents I get: all the paintings and all the drawings; the shirts, and the hats, and everything else. Everyone is super cool. I feel like I am not just doing a job, and I am not just doing it by myself.
Whether in cave paintings or the latest uses of the Internet, human beings have always told their histories and truths through parable and fable. We are inveterate storytellers.
There was very little art in my childhood. I was raised in South Carolina; I wasn't aware of any art in South Carolina. There was a minor museum in Charleston, which had nothing of interest in it. It showed local artists, paintings of birds.
It took the Metropolitan Museum of Art nearly 50 years to wake up to Pablo Picasso. It didn't own one of his paintings until 1946, when Gertrude Stein bequeathed that indomitable quasi-Cubistic picture of herself - a portrait of the writer as a sumo Buddha - to the Met, principally because she disliked the Museum of Modern Art.
All art, from the paintings on the walls of cave dwellers to art created today, is autobiographical because it comes from the secret place in the soul where imagination resides.
I guess there was a little bit of a slight rebellion, maybe a little bit of a renegade desire that made me realize at some point in my adolescence that I really liked pictures that told stories of things - genre paintings, historical paintings - the sort of derivatives we get in contemporary society.
The artistic process in digital art is very much the same as for making other kinds of paintings.
Painting picture by picture, I followed the impressions my eye took in at heightened moments. I painted only memories, adding nothing, no details that I did not see. Hence the simplicity of the paintings, their emptiness.
Never buy four C-plus paintings when you can buy one A.
I often use hypothetical situations to generate information and imagery for paintings and to create a fictional space where a subject can be put into play.