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Disability simulation fails to capture the nuance and complexity of living in a disabled body. And it certainly fails to give a deep understanding of systemic discrimination and abuse faced by disabled people.
The most used program in computers and education is PowerPoint. What are you learning about the nature of the medium by knowing how do to a great PowerPoint presentation? Nothing. It certainly doesn't teach you how to think critically about living in a culture of simulation.
Learning by doing, peer-to-peer teaching, and computer simulation are all part of the same equation.
The most important application of quantum computing in the future is likely to be a computer simulation of quantum systems, because that's an application where we know for sure that quantum systems in general cannot be efficiently simulated on a classical computer.
The best simulator for spacewalking is underwater - it allows full visuals and body movement in 3D. Virtual reality is good, too, and has some advantages, like full Station simulation, not just part. Like all simulators, they have parts that are wrong and misleading: an important thing to remember when preparing for reality.
I've seen descriptions of advanced TV systems in which a simulation of reality is computer-controlled; the TV viewer of the future will wear a special helmet. You'll no longer be an external spectator to fiction created by others, but an active participant in your own fantasies/dramas.
My biggest hobby is airsoft, which is similar to paintball. Essentially, it's military simulation, but the guns shoot plastic BBs. My friends and I go out in the woods or the desert and play all day long!
Let's take flight simulation as an example. If you're trying to train a pilot, you can simulate almost the whole course. You don't have to get in an airplane until late in the process.
A forecasting game is a kind of simulation, a kind of scenario, a kind of teleconference, a kind of artifact from the future - and more - that enlists the participants as 'first-person forecasters.'
I'm not a fan of simulations. Where, 'Oh, we'll go play a simulation of world peace and figure out how to make peace' and then somehow magically that will get translated into the real world. No, that's not the kind of games that I make.