When I was working at the Sprint store, I got laid off. I was bummed out, but I stayed positive. I used the money I had earned while working there to make my first album. Without that job, maybe 'Corazon Sin Cara' would never had been made. It's a very inspirational story.
I think animation is like running a marathon, and making a movie is like a 100 meter sprint. The question is: are you a marathon man or are you a sprinter? I realized that I was more of a sprinter than a marathon man. With a long, long project, I get bored easily.
In the end, the American dream is not a sprint, or even a marathon, but a relay. Our families don't always cross the finish line in the span of one generation. But each generation passes on to the next the fruits of their labor.
When I hear people debate the ROI of social media? It makes me remember why so many business fail. Most businesses are not playing the marathon. They're playing the sprint. They're not worried about lifetime value and retention. They're worried about short-term goals.
I've started movies without screenplays both on 'Clash' and on 'Hulk,' and that is tremendously stressful because you have a tendency to overcompensate with effects. You haven't tested it in your head. You didn't run it over and over again and covered all of the plot holes and figure it out. It's a marathon that you sprint.
Seeing people catch a feeling in their spirit and sprint the aisles of the church while my cousins played driving, uplifting gospel stuck with me. I let that same feeling wash over me when I experience and perform music.
I started running track when I was 13 years old, as a freshman in high school. I ran the 400 meters, which is a very tough race and a full sprint.
At 17, I was working at Sprint in the Bronx so I could make money to fund my own music.
Being a good teammate is when you try to sprint down a ball that everyone thinks is going out of bounds. But you go after it anyways and you get it.
Maybe during the last sprint, sometimes you can lose, sometimes you can gain.